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softgpu: Reduce some flushing / flushing cost - #16054
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Even if X is not equal, if all Y are equal, we can still skip. This seems to happen more often than I expected with far away objects. Skipping here avoids filling up the queue.
Minor tweak, we sometimes try to flush even without anything to flush, and were previously rechecking a lot of things.
hrydgard
approved these changes
Sep 19, 2022
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Just some small changes to reduce flushing a bit in some games. The benefit is small but goes from say 93% -> 94% in a Split/Second frame dump.
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