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GPU: Account for w properly in lines, fixing width - #16067

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unknownbrackets:lines
Sep 21, 2022
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hrydgard merged 1 commit into
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@unknownbrackets unknownbrackets commented Sep 20, 2022 •

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See #15756. It seems so obvious now, I was obviously mainly thinking about throughmode/2D before, and Persona/etc. working lulled me...

Fixes #15756 (rRootage too.) Might be worth checking lines in Test Drive Unlimited's maps (though I'm not sure they aren't just thin on a PSP...)

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@unknownbrackets unknownbrackets added the GE emulation Backend-independent GPU issues label Sep 20, 2022
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Sep 20, 2022
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Let's merge and check after :) This should be correct.

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hrydgard enabled auto-merge September 20, 2022 23:11
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Still needs a green checkmark.

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Eh, right :)

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hrydgard merged commit 7f0405b into hrydgard:master Sep 21, 2022
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Wish that auto-merge + approved could be done in one step.

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unknownbrackets deleted the lines branch September 21, 2022 07:20
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Tekken 6 Bonus Stage Nancy laser beam is invisible (lines)

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