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Hey @julien-moreau what do you have in mind for the Animation Tab?
Since I added the BVH importer to Babylon.js I 've been thinking how I can demonstrate it in a nice way and I think the editor could be an amazing showcase.
Are you planning to have something similar to the assets? I was thinking about letting users import the animations from BVHs and maybe even retarget existing characters (or any model with bones) to the animations.
This is exactly what I have in mind. I also planned to try Rokoko (https://www.rokoko.com/) to see what can be done.
I'm preparing the annoucenement for the Editor right now with a demo made using animations (a cinematic as a video for now).
The next step I have in mind would be to focus on models that are animated (either thanks to BVH or what Rokoko exports). It includes loading, re-targeting, composition etc.
@julien-moreau sounds really interesting! Eager to see it.
I have a working prototype of full body animation using media pipe (webcam). But maybe it's too out of scope for the Babylonjs Editor. Maybe it could be a plugin?
Anyways, let me know if you have any problems with the BVH loader, I didn't have many examples to test when I coded it.
@julien-moreau
Something that I just remembered, some time ago I was playing around with morph targets on blender, is that something we should add to animations or keep it separate? What do you think?
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julien-moreau commentedon Aug 11, 2025
This is exactly what I have in mind. I also planned to try Rokoko (https://www.rokoko.com/) to see what can be done.
I'm preparing the annoucenement for the Editor right now with a demo made using animations (a cinematic as a video for now).
The next step I have in mind would be to focus on models that are animated (either thanks to BVH or what Rokoko exports). It includes loading, re-targeting, composition etc.
yuripourre commentedon Aug 11, 2025
@julien-moreau sounds really interesting! Eager to see it.
I have a working prototype of full body animation using media pipe (webcam). But maybe it's too out of scope for the Babylonjs Editor. Maybe it could be a plugin?
Anyways, let me know if you have any problems with the BVH loader, I didn't have many examples to test when I coded it.
yuripourre commentedon Aug 21, 2025
@julien-moreau
Something that I just remembered, some time ago I was playing around with morph targets on blender, is that something we should add to animations or keep it separate? What do you think?
yuripourre commentedon Aug 23, 2025
@julien-moreau Btw, I am not sure how much you check the forum but recently a user posted a playground using the native BVH loader.
https://forum.babylonjs.com/t/please-help-to-enable-bvhfileloader/60057/8
https://playground.babylonjs.com/#PRWCB3%232
[-][Question] What is the plan for the Animation Tab?[/-][+]What is the plan for the Animation Tab?[/+]