Ideally we'd have a single build for all android devices. We are tantalisingly close so it's slightly disheartening to see this: https://github.com/ValveSoftware/Unity/blob/b933e9322ff1ebd60914e90f6496314dc7044dfb/com.valvesoftware.openxr.utils/Runtime/Features/ValveOpenXRLeptonValidationFeature.cs#L30 Can you explain in more detail exactly what is incompatible? What the effects are (maybe they are tolerable or can be mitigated)? Is there a way to have runtime guards that solve the incompatibility and thus can coexist in the same build? Is this maybe best regarded as a bug in the Quest SDK that needs to be reported (making the defensive code at least potentially temporary)
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