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Parappa the Rapper Japan release crashes after exiting the Menu #15128
Returning to the title screen after entering the Menu. This plays the intro FMV again. Either watching the intro to the end or skipping it results in an in-game crash (PPSSPP menu is still working) on the transition screen:
Does not appear to be architecture-dependent, I'm able to recreate on x64 and *cough* Wii U PowerPC builds.
Activity
anr2me commentedon Nov 12, 2021
The Europe version doesn't seems to have this issue, i guess it only affects Japanese version (hopefully it's not a patched one?)
Panderner commentedon Nov 14, 2021
I can reproduce this issue for my phone. I'm using a Japanese version. When I replay the fmv again it freezes.
Here's a log:
anr2me commentedon Nov 15, 2021
The Europe version also have similar log on that part, but didn't freeze after Exiting Menu

Panderner commentedon Nov 15, 2021
USA version also unaffected.
sum2012 commentedon Aug 27, 2022
In the jpcsp emulator ,no problem, have this log:
16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - sceIoLseek32 id=0x3, offset=0x10E68000, whence=0x0
16:13:40 WARN emu - MovReadThread - Sector number 161616 out of ISO (numSectors=161616)
16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - hleIoLseek returning 0x10E68000
16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - sceIoLseek32 returning 0x10E68000
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/filesystems/umdiso/UmdIsoReader.java#L189
sum2012 commentedon Oct 4, 2022
update the log to v1.13.2-1366-g360eab321
ppsspplog.zip
sum2012 commentedon Oct 16, 2022
The problem maybe the game keep Allocate and Free\delete Fpl,our code doesn't do correctly
54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:832 sceKernelTryAllocateFpl(2068, 0899bb9c)
54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:870 sceKernelFreeFpl(2068, 0963d200)
54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:717 sceKernelDeleteFpl(2068)
54:28:512 MovPlayThrea D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
hrydgard commentedon Apr 2, 2025
Try now, this way: #20200
sum2012 commentedon Apr 2, 2025
The game fixed in v1.18.1-1317-g60a2dd12bc #20114
hrydgard commentedon Apr 2, 2025
Okay, well, that's good!