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Parappa the Rapper Japan release crashes after exiting the Menu #15128

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Description

@vaguerant

Game or games this happens in

UCJS-10046 - Parappa the Rapper

What area of the game / PPSSPP

Returning to the title screen after entering the Menu. This plays the intro FMV again. Either watching the intro to the end or skipping it results in an in-game crash (PPSSPP menu is still working) on the transition screen:

UCJS10046_00000

Does not appear to be architecture-dependent, I'm able to recreate on x64 and *cough* Wii U PowerPC builds.

What should happen

It shouldn't crash.

Logs

ppsspplog.zip

Platform

Windows

Mobile phone model or graphics card

integrated Intel HD Graphics, driver version 10.18.10.5161

PPSSPP version affected

v1.12.3-195-g5a8b0986f

Last working version

No response

Graphics backend (3D API)

Direct3D 11

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.

Activity

  1. added
    PSMF / MPEGIssue involves scePsmf or sceMpeg video playback.
    on Nov 11, 2021
  2. added this to the Future milestone on Nov 11, 2021
  3. anr2me commented on Nov 12, 2021

    @anr2me
    Collaborator

    The Europe version doesn't seems to have this issue, i guess it only affects Japanese version (hopefully it's not a patched one?)

  4. Panderner commented on Nov 14, 2021

    @Panderner
    Contributor

    I can reproduce this issue for my phone. I'm using a Japanese version. When I replay the fmv again it freezes.

    Here's a log:

    31:18:065 MovPlayThrea E[ME]: HLE\sceMpeg.cpp:2068 UNIMPL sceMpegAvcInitYCbCr(096824ac, 1, 448, 240, 091d4760)
    31:18:066 MovPlayThrea W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Semaphore handle 278 (00000116)
    31:18:066 MovPlayThrea W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Semaphore handle 278 (00000116)
    
  5. anr2me commented on Nov 15, 2021

    @anr2me
    Collaborator

    The Europe version also have similar log on that part, but didn't freeze after Exiting Menu
    image

  6. Panderner commented on Nov 15, 2021

    @Panderner
    Contributor

    USA version also unaffected.

  7. sum2012 commented on Aug 27, 2022

    @sum2012
    Collaborator

    In the jpcsp emulator ,no problem, have this log:
    16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - sceIoLseek32 id=0x3, offset=0x10E68000, whence=0x0
    16:13:40 WARN emu - MovReadThread - Sector number 161616 out of ISO (numSectors=161616)
    16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - hleIoLseek returning 0x10E68000
    16:13:40 DEBUG hle.IoFileMgrForUser - MovReadThread - sceIoLseek32 returning 0x10E68000
    https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/filesystems/umdiso/UmdIsoReader.java#L189

  8. added
    I/OAffected by I/O timing settings, or other kind of I/O issue.
    and removed
    I/OAffected by I/O timing settings, or other kind of I/O issue.
    on Aug 27, 2022
  9. sum2012 commented on Oct 4, 2022

    @sum2012
    Collaborator

    update the log to v1.13.2-1366-g360eab321
    ppsspplog.zip

  10. sum2012 commented on Oct 16, 2022

    @sum2012
    Collaborator

    The problem maybe the game keep Allocate and Free\delete Fpl,our code doesn't do correctly
    54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:832 sceKernelTryAllocateFpl(2068, 0899bb9c)
    54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:870 sceKernelFreeFpl(2068, 0963d200)
    54:28:512 MovPlayThrea D[SCEKERNEL]: HLE\sceKernelMemory.cpp:717 sceKernelDeleteFpl(2068)
    54:28:512 MovPlayThrea D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks

  11. hrydgard commented on Apr 2, 2025

    @hrydgard
    Owner

    Try now, this way: #20200

  12. sum2012 commented on Apr 2, 2025

    @sum2012
    Collaborator

    The game fixed in v1.18.1-1317-g60a2dd12bc #20114

  13. hrydgard commented on Apr 2, 2025

    @hrydgard
    Owner

    Okay, well, that's good!

  14. modified the milestones: Future, v1.19.0 on Apr 3, 2025
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