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Syphon Filter: Logan's Shadow (US & EUR) Lights Bleeding Through Walls Issue #17371

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Description

@LeyoSFO

Game or games this happens in

UCUS98606 & UCES00710

What area of the game

Training mission No. 5

Details:
Single Player - Training Mode - Training 5

What happens

The lighting from light bulbs is bleeding through walls as shown in the screenshot below
This issue used to happen in both Syphon Filter: Dark Mirror & Syphon Filter: Logan's Shadow but after the update to PPSSPP v1.5 the issue got fixed in Dark Mirror but it's still there in Logan's Shadow's both NTSC & PAL versions
image

What should happen

The lights should not bleed through walls

GE frame capture

No response

Platform

Windows

Mobile phone model or graphics card

NVIDIA 2070 Super

PPSSPP version affected

v1.15

Last working version

No response

Graphics backend (3D API)

Direct3D 11

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.

Activity

  1. added this to the v1.16.0 milestone on May 1, 2023
  2. added
    GPU readbackIssue related to readbacks from the GPU to CPU
    GE emulationBackend-independent GPU issues
    on May 1, 2023
  3. hrydgard commented on May 1, 2023

    @hrydgard
    Owner

    Hm, we are enabling depth readbacks for Logan's Shadow as well, it must be doing something a bit differently then...

  4. changed the title [-]Syphon Filter: Logan's Shadow (NTSC & PAL) Lights Issue[/-] [+]Syphon Filter: Logan's Shadow (NTSC & PAL) Lights Bleeding Through Walls Issue[/+] on May 1, 2023
  5. hrydgard commented on May 1, 2023

    @hrydgard
    Owner

    Let's keep any investigation of #17378 here (flickery lights).

    Also, on the PSP, NTSC and PAL video formats are not used. Let's call it US and EUR regions.

  6. changed the title [-]Syphon Filter: Logan's Shadow (NTSC & PAL) Lights Bleeding Through Walls Issue[/-] [+]Syphon Filter: Logan's Shadow (US & EUR) Lights Bleeding Through Walls Issue[/+] on May 1, 2023
  7. LeyoSFO commented on May 1, 2023

    @LeyoSFO
    Author

    Let's keep any investigation of #17378 here (flickery lights).

    Also, on the PSP, NTSC and PAL video formats are not used. Let's call it US and EUR regions.

    gotcha

  8. LeyoSFO commented on Jun 10, 2023

    @LeyoSFO
    Author

    The Lights issue is also happening in Syphon Filter: Dark Mirror at a certain distance from the lights not at all distances, here is a screenshot and a save state in the location (Episode 2, Part 4)

    UCUS98641_1 01_0
    UCUS98641_1.01_0.zip

  9. modified the milestones: v1.16.0, v1.17.0 on Aug 28, 2023
  10. modified the milestones: v1.17.0, v1.18.0 on Dec 14, 2023
  11. modified the milestones: v1.18.0, v1.19.0 on Sep 26, 2024
  12. hrydgard commented on Apr 15, 2025

    @hrydgard
    Owner

    This is be solved now (since #19748 with followups).

  13. LeyoSFO commented on May 26, 2026

    @LeyoSFO
    Author

    This is be solved now (since #19748 with followups).

    Question please, The lights issues on Dark Mirror & Logan's Shadow got resolved, huge thanks for that.
    Given that, I noticed that this specific issue -> #17378 The flickering is still there. But turning off "Hardware Transform" fixes it, this was tested on 1.20.4 / and latest dev builds from 2 days ago.

    I know it's a separate issue but I was told by you in a reply above to combine them here.

    My question is: Is this by design? Does Hardware Transform need to be tured off for Logan's Shadow even after this fix #19748 ? Or does turning it off hurt the game in other places? Thanks.

  14. hrydgard commented on May 26, 2026

    @hrydgard
    Owner

    I forgot about that one, no idea why it happens, will need to investigate.

  15. LeyoSFO commented on Oct 20, 2026

    @LeyoSFO
    Author

    I don't know why, but sometime between 2025 and 2026, this light bleed issue has returned, in both Dark Mirror and Logan's Shadow.
    I tested on latest stable 1.20.4 and latest dev build as well.
    #10229 might be related too. Since both games are affected.
    Apologies if I'm posting in the wrong thread, I didn't wanna clutter and open a new issue. I'll follow any necessary instructions on where to post.

    Dark Mirror
    Image

    Logan's Shadow
    Image

  16. hrydgard commented on Oct 20, 2026

    @hrydgard
    Owner

    That one is fixed, you must have changed the "Lens flare occlusion" settnig away from auto, or modified the game ID so the workaround doesn't kick in.

    Check the IDs of the two game.

    (it is possible that there are a few rare edge cases where it still happens - make savestates if so).

  17. pinned and unpinned a comment on Oct 20, 2026
  18. LeyoSFO commented on Oct 20, 2026

    @LeyoSFO
    Author

    I think I know why this happened.

    While I was trying to test for the other issue about timing, I changed frame skipping to 1, which makes the game 30 FPS and it causes lights to bleed, I turned it off and the issue is gone.

    I apologize for the inconvenience, it's totally on me, I should click "restore settings to defaults" before I post any tests in the future.

    Image
  19. hrydgard commented on Oct 20, 2026

    @hrydgard
    Owner

    Ah yeah, frameskipping I guess can also cause this. I recommend to never, ever use it, in fact it's probably time to hide it well on performant devices.

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