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Audio popping/cracking in left audio channel on every item pickup in Monster Hunter Freedom and Freedom Unite #19640

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Description

@aeroallways2

Game or games this happens in

ULUS10084 : Monster Hunter Freedom and ULUS10391 : Monster Hunter Freedom Unite

What area of the game / PPSSPP

Anytime you gather an item in either of these games it plays a gather jingle. Every single time this sound plays in the game the audio pops/cracks very faintly on the left audio channel only. No other sound I've encountered in either of these games so far does this. It is specifically the gathering jingle whenever you pick up an item from anywhere in the game. I should point out it might be hard to hear it happening unless you're wearing headphones and is seemingly more noticeable if the volume is not at max.

What should happen

In older builds of ppsspp this audio pop/crack did not happen and I went looking for which build that this audio issue seemed to first appear in. It started in build v1.17.1-268-gc3485d7f6a "Remove ffmpeg use from the sceAtrac HLE module" and is still present all the way to v1.18.1-124-g489db6b92c. It's thankfully not a game breaking issue, but it is very annoying when you notice it and makes playing a bit exhausting on the ears. I also checked to see if it happened in Monster Hunter Portable 3rd which thankfully it does not happen there but that's probably because the jingle is completely different. I assume they use the exact same sound file for the jingle for freedom and freedom unite (and probably freedom 2 but I did not check) and it seems this specific audio just isn't playing correctly compared to older builds.

Logs

No response

Platform

Windows

Mobile device model or graphics card (GPU)

NVIDIA GeForce RTX 3080

PPSSPP version affected

v1.18.1-124-g489db6b92c

Last working version

v1.17.1-264-g68c192b892

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.

Activity

  1. aeroallways2 commented on Dec 22, 2024

    @aeroallways2
    Author

    Finally got around to making recordings of this happening. Current build recorded on is 1.18.1-525 and the last correctly functioning build is 1.17.1-264

    Monster Hunter Freedom

    Old Build: 1.17.1-264

    FreedomOldBuild.mp4

    Current Build: 1.18.1-525

    FreedomCurrentBuild.mp4

    Monster Hunter Freedom Unite

    Old Build: 1.17.1-264

    FreedomUniteOldBuild.mp4

    Current Build: 1.18.1-525

    FreedomUniteCurrentBuild.mp4
  2. hrydgard commented on Dec 22, 2024

    @hrydgard
    Owner

    Thanks for the recordings! I'll have to look into this.

  3. added this to the v1.19.0 milestone on Dec 22, 2024
  4. palop4l commented on Jan 21, 2025

    @palop4l

    I've been ignoring this for a good while but it's increasingly more noticeable as i spend more time playing the game.

  5. aeroallways2 commented on Mar 18, 2025

    @aeroallways2
    Author

    Sadly the audio pop is still there on gathers with experimental atrac enabled.

    FreedomExpAtrac.mp4
  6. hrydgard commented on Apr 11, 2025

    @hrydgard
    Owner

    @aeroallways2 hi, did you load from a savestate in that video? Then it'll keep using the old sceAtrac.

    Do an in-game save, restart and reload. Good idea to do from time to time anyway.

    I just tried this, and I don't hear any noticable left channel glitch. Here's a loopback recording:

    monsterhunter_item.zip

    I recorded that from Monster Hunter Freedom 2, carving the animals in the first training mission.

  7. modified the milestones: v1.19.0, v1.20 on Apr 11, 2025
  8. aeroallways2 commented on Apr 11, 2025

    @aeroallways2
    Author

    I did not load from a savestate and don't make save states for monster hunter games since I like to play on fan multiplayer servers where using them is not allowed. Using a dev build from earlier today I can still hear the noise and I can also hear the noise from the wav file you uploaded. It's hard to hear since it seems to get drowned out at 100% volume but I can hear it very clearly from the 30-50% volume range. I shared your wav with a couple other people on separate computers to see if it's not a hardware issue and they both told me they could hear it too.

  9. hrydgard commented on Apr 11, 2025

    @hrydgard
    Owner

    Really confused. I inspected the waveform and there's simply no left-channel click to be found.

    I'll add muting options to the debugger so we can isolate the sound soon.

  10. hrydgard commented on Apr 12, 2025

    @hrydgard
    Owner

    Here's a new recording I made with the new tools in #20242 :

    • I completely muted other sound effects
    • I completely muted the background ambience audio
    • First one is with our current atrac decoder, second is falling back to ffmpeg.

    monhun_clicktest.zip

    To my ears, they sound identical and there's no annoying click in either. I used my biggest highest quality headphones.

    But then again, I also listened to a bunch of the clips above and I struggle hearing much of a difference.

    I don't know what else to do, to be honest. I carefully inspected the waveforms too, and there are no clicks characteristic of typical audio processing glitches.

  11. modified the milestones: v1.20, Future on Jan 22, 2026
  12. hrydgard commented on Oct 1, 2026

    @hrydgard
    Owner

    Should now be more accurate to hardware than ever. I'm gonna close.

  13. removed this from the Future milestone on Oct 1, 2026
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