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Star Wars force unleashed [Screen Overlay problem] #9572

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@Levan7

I am using the PPSSPP v1.4-56-gb1a530b Windows 64 bit build and started Forced unleashed and noticed that the game has a screen overlay in game, the menus work fine.

DebugLog.zip
ulus10345_00000

Activity

  1. sum2012 commented on Apr 8, 2017

    @sum2012
    Collaborator

    Does v1.3 have his problem ?

  2. Levan7 commented on Apr 8, 2017

    @Levan7
    Author

    @sum2012
    Hm, no it doesn't strange
    ulus10345_00000

  3. sum2012 commented on Apr 8, 2017

    @sum2012
    Collaborator

    Can you test v1.3-xxx to find out which version first have problem in
    http://buildbot.orphis.net/ppsspp/index.php?m=fulllist ?

  4. Levan7 commented on Apr 8, 2017

    @Levan7
    Author

    @sum2012
    Ok i found a problem with my report, when i was regressive testing. I noticed that sometimes the 1.3.xx builds get that over layer and sometime they don't (default settings) even the PPSSPP v1.4-56-gb1a530b didn't get that over layer after few tries
    ulus10345_00000

    I was messing with this for some time and it's like ppsspp is caching and if it chases properly the first time then every time you start the game the screen is ok but if you delete the mstick and start the game and it will show you the overlay then every next time you start you will have a problem with the screen.

    I think the problem occurs on the first loading screen.

  5. hrydgard commented on Apr 8, 2017

    @hrydgard
    Owner

    Try this: Right click on the game to get the game ID (4 letters, 5 numbers).

    Then open assets/compat.ini and enter the game ID under [ClearToRAM] like the others.

    Does that help?

  6. Levan7 commented on Apr 9, 2017

    @Levan7
    Author

    @hrydgard
    Well it fills like it did help, at least couldn't reproduce after trying multiple times.
    i made a entry
    under [ClearToRAM]
    [hashtag] Star Wars: The Force Unleashed
    ULUS10345 = true

  7. unknownbrackets commented on May 21, 2017

    @unknownbrackets
    Collaborator

    Possibly related: #3064

    -[Unknown]

  8. Levan7 commented on Jan 19, 2018

    @Levan7
    Author

    Still an issue on v1.5.4-376-g3aca9e3ca
    However i think it happens when i fast forward the ladings
    The software rendered isn't getting the same issues

  9. unknownbrackets commented on Jun 1, 2018

    @unknownbrackets
    Collaborator

    Does this only happen when using frameskip, fast forward, or alternate speed? Or does it happen even if you don't use those features?

    -[Unknown]

  10. 47 remaining items

  11. CristobalManga commented on Oct 20, 2021

    @CristobalManga

    Cambiar el método de E / S realmente no soluciona esto, la única solución que encontré fue agregar este juego a la compatibilidad Force04154000Download.

    In fact, if it fixes the problem.
    But this way.
    When the problem is active.
    When you change the I / O, the error is fixed.
    No matter which option you choose.
    By the way, can you tell me where do I get compat.ini, in android? On PC I get it easy, but on android I can't get it.

  12. 2bndy5 commented on Oct 20, 2021

    @2bndy5

    @Gamemulatorer Your compat.ini does fix the graphics issue, but it makes the game speed unplayable. Please stop spamming this fix. I'd rather see this issue resolved in a more sustainable way.

    @CristobalManga I think the compat.ini file needs to be created in the PSP/SYSTEM folder on your android device's internal storage. The directory should already exist once the PPSSPP emulator is installed. However, here is the warning at the top of the compat.ini file:

    This file is not meant to be user-editable, although is kept as a separate ini
    file instead of compiled into the code for debugging purposes.

    The uses cases are strict:

    • Enable fixes for things we can't reasonably emulate without completely ruining
      performance for other games, such as the screen copies in Dangan Ronpa
    • Disabling accuracy features like 16-bit depth rounding, when we can't seem to
      implement them at all in a 100% compatible way
    • Emergency game-specific compatibility fixes before releases, such as the GTA
      music problem where every attempted fix has reduced compatibility with other games
    • Enable "unsafe" performance optimizations that some games can tolerate and
      others cannot. We do not currently have any of those.

    This functionality should NOT be used for any of the following:

    • Cheats
    • Fun hacks, like enlarged heads or whatever
    • Fixing general compatibility issues. First try to find a general solution. Try hard.

    TL;DR -> compat.ini is not a viable solution
    @unknownbrackets @mojojojodojo I look forward to your investigations.

  13. Qr0e commented on Oct 21, 2021

    @Qr0e

    I fixed mine by just switching on Auto Frame Skip in the settings. Set Frame skip to 1 and Frame skipping type to Percent of Fps (not sure if this actually did anything but all of my games still run fine).

  14. added a commit that references this issue on Jul 16, 2022
    19c8ae4
  15. modified the milestones: Future-Prio, v1.13.0 on Jul 16, 2022
  16. SilentMRG commented on Jul 26, 2022

    @SilentMRG

    Hello...

    Unfortunately, the bug is still present, but this time it's not red, but transparent (Like this: #15691 (comment)), it even looks like a CRT filter, with vertical lines, hehehe.

    Strangely, the bug occurs in the first Starkiller mission and the third mission in Raxus Prime. The Darth Vader quest and the Jedi Temple quest do not have the bug. And I didn't play the game to the end so I can't say if the bug recurs in other stages.

    All the rest of the effects work like a charm! The frame rate is also very good and I haven't seen any other bugs.

    The game has been tested in DirectX 9 and OpenGL. Not tested in DirectX 11 as my Laptop (Windows 7 Ultimate 64-bit - i5 2.64 GHz - 4GB DDR3 RAM and Intel HD Graphics 1000) is very old and doesn't support this API.

    Note: I used version 1.13.

    Thank you for everything!

  17. 2bndy5 commented on Jul 27, 2022

    @2bndy5

    I would consider the pseudo CRT filter as a new issue. Even if it a regression, it should get its own thread/issue.

  18. SilentMRG commented on Jul 27, 2022

    @SilentMRG

    use hack setting lower resolution for effects (reduce artifacts) set to aggresive to fix the crt line graphic glitch.

    It worked my man! Thank you very much! =D You saved my hours of fun. \o/

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