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Star Wars force unleashed [Screen Overlay problem] #9572
I am using the PPSSPP v1.4-56-gb1a530b Windows 64 bit build and started Forced unleashed and noticed that the game has a screen overlay in game, the menus work fine.
@sum2012
Ok i found a problem with my report, when i was regressive testing. I noticed that sometimes the 1.3.xx builds get that over layer and sometime they don't (default settings) even the PPSSPP v1.4-56-gb1a530b didn't get that over layer after few tries
I was messing with this for some time and it's like ppsspp is caching and if it chases properly the first time then every time you start the game the screen is ok but if you delete the mstick and start the game and it will show you the overlay then every next time you start you will have a problem with the screen.
I think the problem occurs on the first loading screen.
@hrydgard
Well it fills like it did help, at least couldn't reproduce after trying multiple times.
i made a entry
under [ClearToRAM]
[hashtag] Star Wars: The Force Unleashed
ULUS10345 = true
Cambiar el método de E / S realmente no soluciona esto, la única solución que encontré fue agregar este juego a la compatibilidad Force04154000Download.
In fact, if it fixes the problem.
But this way.
When the problem is active.
When you change the I / O, the error is fixed.
No matter which option you choose.
By the way, can you tell me where do I get compat.ini, in android? On PC I get it easy, but on android I can't get it.
@Gamemulatorer Your compat.ini does fix the graphics issue, but it makes the game speed unplayable. Please stop spamming this fix. I'd rather see this issue resolved in a more sustainable way.
@CristobalManga I think the compat.ini file needs to be created in the PSP/SYSTEM folder on your android device's internal storage. The directory should already exist once the PPSSPP emulator is installed. However, here is the warning at the top of the compat.ini file:
This file is not meant to be user-editable, although is kept as a separate ini
file instead of compiled into the code for debugging purposes.
The uses cases are strict:
Enable fixes for things we can't reasonably emulate without completely ruining
performance for other games, such as the screen copies in Dangan Ronpa
Disabling accuracy features like 16-bit depth rounding, when we can't seem to
implement them at all in a 100% compatible way
Emergency game-specific compatibility fixes before releases, such as the GTA
music problem where every attempted fix has reduced compatibility with other games
Enable "unsafe" performance optimizations that some games can tolerate and
others cannot. We do not currently have any of those.
This functionality should NOT be used for any of the following:
Cheats
Fun hacks, like enlarged heads or whatever
Fixing general compatibility issues. First try to find a general solution. Try hard.
I fixed mine by just switching on Auto Frame Skip in the settings. Set Frame skip to 1 and Frame skipping type to Percent of Fps (not sure if this actually did anything but all of my games still run fine).
Unfortunately, the bug is still present, but this time it's not red, but transparent (Like this: #15691 (comment)), it even looks like a CRT filter, with vertical lines, hehehe.
Strangely, the bug occurs in the first Starkiller mission and the third mission in Raxus Prime. The Darth Vader quest and the Jedi Temple quest do not have the bug. And I didn't play the game to the end so I can't say if the bug recurs in other stages.
All the rest of the effects work like a charm! The frame rate is also very good and I haven't seen any other bugs.
The game has been tested in DirectX 9 and OpenGL. Not tested in DirectX 11 as my Laptop (Windows 7 Ultimate 64-bit - i5 2.64 GHz - 4GB DDR3 RAM and Intel HD Graphics 1000) is very old and doesn't support this API.
Activity
sum2012 commentedon Apr 8, 2017
Does v1.3 have his problem ?
Levan7 commentedon Apr 8, 2017
@sum2012

Hm, no it doesn't strange
sum2012 commentedon Apr 8, 2017
Can you test v1.3-xxx to find out which version first have problem in
http://buildbot.orphis.net/ppsspp/index.php?m=fulllist ?
Levan7 commentedon Apr 8, 2017
@sum2012

Ok i found a problem with my report, when i was regressive testing. I noticed that sometimes the 1.3.xx builds get that over layer and sometime they don't (default settings) even the PPSSPP v1.4-56-gb1a530b didn't get that over layer after few tries
I was messing with this for some time and it's like ppsspp is caching and if it chases properly the first time then every time you start the game the screen is ok but if you delete the mstick and start the game and it will show you the overlay then every next time you start you will have a problem with the screen.
I think the problem occurs on the first loading screen.
hrydgard commentedon Apr 8, 2017
Try this: Right click on the game to get the game ID (4 letters, 5 numbers).
Then open assets/compat.ini and enter the game ID under [ClearToRAM] like the others.
Does that help?
Levan7 commentedon Apr 9, 2017
@hrydgard
Well it fills like it did help, at least couldn't reproduce after trying multiple times.
i made a entry
under [ClearToRAM]
[hashtag] Star Wars: The Force Unleashed
ULUS10345 = true
unknownbrackets commentedon May 21, 2017
Possibly related: #3064
-[Unknown]
Levan7 commentedon Jan 19, 2018
Still an issue on v1.5.4-376-g3aca9e3ca
However i think it happens when i fast forward the ladings
The software rendered isn't getting the same issues
unknownbrackets commentedon Jun 1, 2018
Does this only happen when using frameskip, fast forward, or alternate speed? Or does it happen even if you don't use those features?
-[Unknown]
47 remaining items
CristobalManga commentedon Oct 20, 2021
In fact, if it fixes the problem.
But this way.
When the problem is active.
When you change the I / O, the error is fixed.
No matter which option you choose.
By the way, can you tell me where do I get compat.ini, in android? On PC I get it easy, but on android I can't get it.
2bndy5 commentedon Oct 20, 2021
@Gamemulatorer Your compat.ini does fix the graphics issue, but it makes the game speed unplayable. Please stop spamming this fix. I'd rather see this issue resolved in a more sustainable way.
@CristobalManga I think the compat.ini file needs to be created in the PSP/SYSTEM folder on your android device's internal storage. The directory should already exist once the PPSSPP emulator is installed. However, here is the warning at the top of the compat.ini file:
TL;DR -> compat.ini is not a viable solution
@unknownbrackets @mojojojodojo I look forward to your investigations.
Qr0e commentedon Oct 21, 2021
I fixed mine by just switching on Auto Frame Skip in the settings. Set Frame skip to 1 and Frame skipping type to Percent of Fps (not sure if this actually did anything but all of my games still run fine).
Use the recent Clone Wars fix for Star Wars: Force Unleashed too
SilentMRG commentedon Jul 26, 2022
Hello...
Unfortunately, the bug is still present, but this time it's not red, but transparent (Like this: #15691 (comment)), it even looks like a CRT filter, with vertical lines, hehehe.
Strangely, the bug occurs in the first Starkiller mission and the third mission in Raxus Prime. The Darth Vader quest and the Jedi Temple quest do not have the bug. And I didn't play the game to the end so I can't say if the bug recurs in other stages.
All the rest of the effects work like a charm! The frame rate is also very good and I haven't seen any other bugs.
The game has been tested in DirectX 9 and OpenGL. Not tested in DirectX 11 as my Laptop (Windows 7 Ultimate 64-bit - i5 2.64 GHz - 4GB DDR3 RAM and Intel HD Graphics 1000) is very old and doesn't support this API.
Note: I used version 1.13.
Thank you for everything!
2bndy5 commentedon Jul 27, 2022
I would consider the pseudo CRT filter as a new issue. Even if it a regression, it should get its own thread/issue.
SilentMRG commentedon Jul 27, 2022
It worked my man! Thank you very much! =D You saved my hours of fun. \o/