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In addition to the dimensions and refresh rate of each display mode, GLFW provides its bit depth. Would it be practical to add this information to com.jme3.system.DisplayInfo?
For DisplayInfo, “bitdepth” could mean several different values: color buffer bits, depth buffer bits, stencil bits, or display mode color depth. It would help to specify which one the API should expose and how it maps across LWJGL/platform backends. A test or sample output from the target platform would avoid ambiguity.
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hiSandog commentedon Jul 1, 2026
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DisplayInfo, “bitdepth” could mean several different values: color buffer bits, depth buffer bits, stencil bits, or display mode color depth. It would help to specify which one the API should expose and how it maps across LWJGL/platform backends. A test or sample output from the target platform would avoid ambiguity.