Local AI
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depth-anything.cpp
depth-anything.cpp PublicA from-scratch C++17/ggml port of Depth Anything 2 and 3 (ByteDance)
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kimodo.cpp
kimodo.cpp PublicAnimate skeletons with natural language; NVIDIA's Kimodo ported to C++/GGML
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apex-quant
apex-quant PublicAdaptive Precision for EXpert Models: MoE-aware mixed-precision quantization
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motion-bricks.cpp
motion-bricks.cpp PublicNVIDIA MotionBricks ported to GGML/C++; dynamically generates animations from keyframes using a neural network. Can be used in games or with robots
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privacy-filter.cpp
privacy-filter.cpp PublicOpenAI's privacy filter NER model architecture implemented in a minimal C++/GGML runtime
Repositories
- vllm.cpp Public
a community oriented 1:1, vLLM-alike (Continuous batching, paged KV) engine in C++ with additional features (GGUF, RadixAttention, Cache-aware scheduling, ...)
- qwentts.cpp Public Forked from ServeurpersoCom/qwentts.cpp
Local AI text-to-speech with voice cloning and voice design, powered by GGML. C++17 port of Qwen3-TTS (QwenLM/Qwen3-TTS). 10 languages, 24 kHz mono output, runs on CPU, CUDA, ROCm, Metal, Vulkan.
- gem-x.cpp Public
Track live or prerecorded humanoid movements to produce a 3D skeleton. C++/GGML conversion of NVIDIA's GEM-X
- motion-bricks.cpp Public
NVIDIA MotionBricks ported to GGML/C++; dynamically generates animations from keyframes using a neural network. Can be used in games or with robots
- skin-tokens.cpp Public
C++/GGML conversion of VAST-AI SkinTokens; Auto rigs a mesh ready for animation
- privacy-filter.cpp Public
OpenAI's privacy filter NER model architecture implemented in a minimal C++/GGML runtime
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