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Consider adding WebGL layer (<WebGL> / <Layer type="webgl">) and primitives support, although Svg, Canvas, and Html typically fulfill most needs, and there is more performance opportunity to unlock.
Might be able to leverage an abstraction to simplify implementation
Activity
leeoniya commentedon Jun 24, 2025
you can kinda work around the limit using virtual-webgl, like plotly did: plotly/plotly.js#6784
techniq commentedon Jun 25, 2025
@leeoniya Thanks, that's great to know!